Unity 3: Lorenz Butterfly

David Joiner, Kean University

The Lorenz system is a widely studied example of a chaotic system. It’s classically simple, needing only three coupled equations to exhibit a variety of types of traditionally chaotic behavior. First described by Lorenz in 1963, the system was initially designed as a simplified model of convection in the atmosphere. Continue reading “Unity 3: Lorenz Butterfly”

Unity 2: GetComponent Command

David Joiner, Kean University

One of the most important features of Unity’s scripting language is the ‘GetComponen’ command. Each game object in Unity has its features extended by components. Components can be used to attach a renderer, or a collider, or a special effect. Components can also be used to attach our custom scripts. Continue reading “Unity 2: GetComponent Command”

Unity 1: Hello

David Joiner, Kean University

Welcome to the first in a series of blog posts about my experiences using Unity as a modeling and visualization tool. The series will walk users through creating scientifically appropriate models, simulations, and visualizations in Unity Game Engine, driven by my experiences using modeling in Unity for outreach and recruiting activities with high school students and undergrads. Continue reading “Unity 1: Hello”

Containers for bioinformatics: a hands-on workshop

Brian Skjerven and Marco De La Pierre, Pawsey Supercomputing Centre

In the past year, staff at the Pawsey supercomputing centre in Perth, Australia, have been investigating the deployment of containers on HPC resources to address several major issues researchers face when migrating workflows to HPC: complex software stacks and dependencies, cross-platform portability, reproducibility of results, and difficulties in collaboration. A solution has been devised, which involves a combination of Docker and Shifter container engines, where the former allows building as well as deployment on cloud systems, and the latter deployment on HPC clusters. Continue reading “Containers for bioinformatics: a hands-on workshop”

HPC Carpentry: Important step forward in HPC training

Maciej Cytowski, Pawsey Supercomputing Centre

If you’ve been ever involved in High Performance Computing training as a trainer or as a participant, then you are probably familiar with main challenges we meet. How to address the broad range of learners experience? How to make the materials more accessible to different groups of researchers? How to include multiple hands-on exercises within a limited time frame? Continue reading “HPC Carpentry: Important step forward in HPC training”