David Joiner, Kean University
Using Unity as a modeling engine poses some challenges, but benefits from having a native, high quality 3D display.
Using Unity as a modeling engine poses some challenges, but benefits from having a native, high quality 3D display.
Conway’s Game of Life is a classic problem for computer science students, and provides an early example of cellular automata as well as an opportunity to practice nested loops and multi-dimensional arrays. Continue reading “Unity 4: Game Of Life in 3D”
Welcome to the first in a series of blog posts about my experiences using Unity as a modeling and visualization tool. The series will walk users through creating scientifically appropriate models, simulations, and visualizations in Unity Game Engine, driven by my experiences using modeling in Unity for outreach and recruiting activities with high school students and undergrads. Continue reading “Unity 1: Hello”