Unity 3: Lorenz Butterfly

David Joiner, Kean University

The Lorenz system is a widely studied example of a chaotic system. It’s classically simple, needing only three coupled equations to exhibit a variety of types of traditionally chaotic behavior. First described by Lorenz in 1963, the system was initially designed as a simplified model of convection in the atmosphere. Continue reading “Unity 3: Lorenz Butterfly”

Unity 2: GetComponent Command

David Joiner, Kean University

One of the most important features of Unity’s scripting language is the ‘GetComponen’ command. Each game object in Unity has its features extended by components. Components can be used to attach a renderer, or a collider, or a special effect. Components can also be used to attach our custom scripts. Continue reading “Unity 2: GetComponent Command”

Workforce, Education, and Training at SC16

If you are attending SC16 in Salt Lake City, you will find a number of workshops, Birds of a Feather (BOF), and technical sessions relating to workforce, education, and training topics.  We have assembled a list of those sessions as a guide to those who are interested in those topics.  Of course we especially would like you to attend our chapter BOF on Tuesday November 15th at 12:15 PM where we will lead a discussion about the education and training issues important to you, and ask for your feedback in shaping future chapter activities. Continue reading “Workforce, Education, and Training at SC16”

We Need to Talk—About Software

By David E. Bernholdt, Oak Ridge National Laboratory, for the IDEAS Productivity Project

In high-performance computing (HPC) we talk a lot about hardware. In computational science and engineering (CSE), we talk a lot about the scientific discoveries and results. But the software that allows us to get those results? Not so much. Continue reading “We Need to Talk—About Software”