Unity 3: Lorenz Butterfly

David Joiner, Kean University

The Lorenz system is a widely studied example of a chaotic system. It’s classically simple, needing only three coupled equations to exhibit a variety of types of traditionally chaotic behavior. First described by Lorenz in 1963, the system was initially designed as a simplified model of convection in the atmosphere. Continue reading “Unity 3: Lorenz Butterfly”

Unity 2: GetComponent Command

David Joiner, Kean University

One of the most important features of Unity’s scripting language is the ‘GetComponen’ command. Each game object in Unity has its features extended by components. Components can be used to attach a renderer, or a collider, or a special effect. Components can also be used to attach our custom scripts. Continue reading “Unity 2: GetComponent Command”

Unity 1: Hello

David Joiner, Kean University

Welcome to the first in a series of blog posts about my experiences using Unity as a modeling and visualization tool. The series will walk users through creating scientifically appropriate models, simulations, and visualizations in Unity Game Engine, driven by my experiences using modeling in Unity for outreach and recruiting activities with high school students and undergrads. Continue reading “Unity 1: Hello”